Probably Playable

The Codon Store

The genetic code of game development

Each codon is a living game component — an editor, a system, a tool — packaged with an AI skill that teaches your assistant how to integrate it into your project. Download, drop the skill file, and your AI does the rest.

Animation Editor preview Editor

Animation Editor

Beta

Fix AI-generated spritesheets and turn messy frames into clean animations

Fix AI-generated spritesheets and turn messy frames into clean animations

Phaser
animation spritesheet pixel-art sprite-editor +2
Cinematic System preview Editor

Cinematic System

Beta

Cutscenes, dialogues, tutorials — a framework your AI knows how to use

Cutscenes, dialogues, tutorials — a framework your AI knows how to use

Phaser
cinematic cutscene dialogue camera +4
Event Bus preview System

Event Bus

Stable

Stop your AI from creating spaghetti code — clean system communication

Stop your AI from creating spaghetti code — clean system communication

Phaser Three.js Vanilla JS Any Framework
events architecture decoupling pub-sub +2
Line of Sight preview Utility

Line of Sight

Stable

Can this tower see that enemy? Tile-stepping raycast in 40 lines

Can this tower see that enemy? Tile-stepping raycast in 40 lines

Phaser Three.js Vanilla JS Any Framework
raycast visibility LOS targeting +2
Mini Profiler preview Utility

Mini Profiler

Stable

Find what's eating your FPS — lightweight timing sections and budget tracking

Find what's eating your FPS — lightweight timing sections and budget tracking

Phaser Three.js Vanilla JS Any Framework
profiler performance debug FPS +2
Object Pool preview System

Object Pool

Stable

Stop creating and destroying objects every frame — reuse them

Stop creating and destroying objects every frame — reuse them

Phaser Three.js Vanilla JS Any Framework
pool memory GC performance +3
Pathfinder preview System

Pathfinder

Stable

A* pathfinding on tile grids with configurable terrain costs

A* pathfinding on tile grids with configurable terrain costs

Phaser Three.js Vanilla JS Any Framework
pathfinding A-star navigation grid +2
Seeded Random preview Utility

Seeded Random

Stable

Deterministic RNG — same seed, same results, every time

Deterministic RNG — same seed, same results, every time

Phaser Three.js Vanilla JS Any Framework
random procedural deterministic RNG +2
Spatial Hash preview System

Spatial Hash

Stable

Find nearby entities in O(1) instead of checking every object

Find nearby entities in O(1) instead of checking every object

Phaser Three.js Vanilla JS Any Framework
spatial collision proximity broadphase +2

More codons being extracted...

Map Editor, Cinematic Editor, Rules Engine, and more are on the way.

Got a game project? Extract your own codons.

The Codon Extractor is an AI skill that audits your codebase and identifies reusable components — editors, systems, gameplay mechanics, UI, economy, and more. It scores each candidate by extraction feasibility and generates a step-by-step packaging plan.

Get the Extractor Submit a Codon

All codons are provided "as is" without warranty of any kind, express or implied. Probably Playable assumes no responsibility for any damages, data loss, security vulnerabilities, or defects arising from the use of any codon. Codons are community-contributed components — you are solely responsible for reviewing, testing, and validating any code before integrating it into your project. Use at your own risk. See full terms.